Coding in Video Games - page 2

Note to Librarians, Teachers, and Parents:
Blastoff! Readers
are carefully developed by literacy experts
and combine standards-based content with developmentally
appropriate text.
Level 1
provides the most support through repetition of high-
frequency words, light text, predictable sentence patterns, and
strong visual support.
Level 2
offers early readers a bit more challenge through varied
simple sentences, increased text load, and less repetition of high-
frequency words.
Level 3
advances early-fluent readers toward fluency through
increased text and concept load, less reliance on visuals, longer
sentences, and more literary language.
Level 4
builds reading stamina by providing more text per
page, increased use of punctuation, greater variation in sentence
patterns, and increasingly challenging vocabulary.
Level 5
encourages children to move from “learning to read”
to “reading to learn” by providing even more text, varied writing
styles, and less familiar topics.
Whichever book is right for your reader, Blastoff! Readers are the
perfect books to build confidence and encourage a love of reading
that will last a lifetime!
This edition first published in 2019 by Bellwether Media, Inc.
No part of this publication may be reproduced in whole or in part without written permission of the publisher.
For information regarding permission, write to Bellwether Media, Inc., Attention: Permissions Department,
6012 Blue Circle Drive, Minnetonka, MN 55343.
Library of Congress Cataloging-in-Publication Data
Names: Noll, Elizabeth, author.
Title: Coding in Video Games / by Elizabeth Noll.
Description: Minneapolis, MN : Bellwether Media, Inc., 2019. | Series:
   Blastoff! Readers. Coding Is Everywhere | Includes bibliographical
   references and index. | Audience: Ages 5 to 8. | Audience: Grades K to 3.
Identifiers: LCCN 2017060191 (print) | LCCN 2017060780 (ebook) | ISBN
9781626178366 (hardcover : alk. paper) | ISBN 9781618914804
(pbk. : alk. paper) | ISBN 9781681035772 (ebook)
Subjects:  LCSH: Video games--Programming--Juvenile literature.
Classification: LCC QA76.76.C672 (ebook) | LCC QA76.76.C672 N65 2019 (print)
   | DDC 794.8/1525--dc23
LC record available at
Text copyright © 2019 by Bellwether Media, Inc. BLASTOFF! READERS and associated logos are trademarks
and/or registered trademarks of Bellwether Media, Inc. SCHOLASTIC, CHILDREN’S PRESS, and associated
logos are trademarks and/or registered trademarks of Scholastic Inc., 557 Broadway, New York, NY 10012.
Editor: Christina Leaf Designer: Brittany McIntosh
Printed in the United States of America, North Mankato, MN
1 3,4,5,6,7,8,9,10
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