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THE WORLD OF                                                                                                                                                         THE WORLD OF
                        VIDEO                        The World of Video Games                                                                                                                      VIDEO

                        GAMES                       explores the many topics and                                   VIDEO GAMES  THE WORLD OF  VIDEO GAMES AND                                    GAMES


                                              controversies in the video game industry.
                                             Readers will learn about such topics as the
                                       history of video games, breakthrough technologies, and                                   CULTURE
                                      the rising popularity of E-Sports. They will understand how
                                    video games affect both individual people and society. The books
                                      look ahead to the future, charting the likely future paths of the                          By Carolyn Williams-Noren
                                    video game industry. Each volume includes diagrams to enhance

                                         readers’ understanding of complex concepts, source
                                           notes, and an annotated bibliography to facilitate
                                                          deeper research.                                         VIDEO GAMES AND CULTURE














                                                         TITLES IN THE
                                                      SERIES INCLUDE:
                                                                                           VIDEO GAME
                                                                                           ADDICTION
                                  E-SPORTS
                             AND THE WORLD OF                                      VIDEO GAMES AND
                          COMPETITIVE GAMING                                            CULTURE

                                                                               VIOLENCE
                                            GAMING                          AND VIDEO GAMES
                                         TECHNOLOGY:                                                               ReferencePoint Press
                                       BLURRING REAL AND                   YOUTH
                                        VIRTUAL WORLDS                AND VIDEO GAMES
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