Page 2 - Video Games: A Graphic History
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Copyright © 2021 by Lerner Publishing Group, Inc.
Graphic Universe™ is a trademark of Lerner Publishing Group, Inc.
All rights reserved. International copyright secured. No part of this book may be reproduced, stored in
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An imprint of Lerner Publishing Group, Inc.
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For reading levels and more information, look up this title at www.lernerbooks.com.
Main body text set in CCHedgeBackwards 7/9
Typeface provided by Comicraft.
Library of Congress Cataloging-in-Publication Data
Names: Tulien, Sean, writer. | Buisán, David M., illustrator.
Title: Video games : a graphic history / written by Sean Tulien ; illustrated by David Buisán.
Description: Minneapolis : Graphic Universe, [2021] | Series: Amazing inventions | Includes bibliographical references
and index. | Audience: Ages 8–12 | Audience: Grades 4–6 | Summary: “Video games evolved from simple consoles
to cutting-edge home entertainment to some of the world’s most popular apps. Find out more about the
technological innovations, major players, and controversies that have made video-game history”— Provided by
publisher.
Identifiers: LCCN 2020006427 (print) | LCCN 2020006428 (ebook) | ISBN 9781541581500 (library binding) |
ISBN 9781728417486 (ebook)
Subjects: LCSH: Video games—History—Comic books, strips, etc.—Juvenile literature. | Technological innovations—
Juvenile literature. | Graphic novels.
Classification: LCC GV1469.3 .T85 2021 (print) | LCC GV1469.3 (ebook) | DDC 794.8—dc23
LC record available at https://lccn.loc.gov/2020006427
LC ebook record available at https://lccn.loc.gov/2020006428
Manufactured in the United States of America
1 - 47333 - 47960 - 2/8/2021