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The World of Video Games


                                                             Grades 6–12 • Arts, Sports, and Entertainment




                                  “A readable and useful overview for longtime gamers or
                                  newcomers to the sport”                                                 New
                                                           —Booklist, April 1, 2019 on E-Sports and the World of Competitive Gaming  Series


                                  The World of Video Games explores the many topics and controversies in the video game industry. Readers will learn about such
                                  topics as the history of video games, breakthrough technologies, and the rising popularity of E-Sports. They will understand how
                                  video games affect both individual people and society. The books look ahead to the future, charting the likely paths of the video
                                  game industry. Each volume includes diagrams to enhance readers’ understanding of complex concepts, source notes, and an
                                  annotated bibliography to facilitate deeper research.

                                  The World of Video Games
                                  Hardcover: List $45.25  School & Library  $36.20                          see p. 8
                                  6-Book Set: List $271.50  School & Library  $217.20
                                  eBook Multiuser: $41.95
                                                                                                              (eBook)
                                  E-Sports and the World of Competitive Gaming  ............................................... New Jan. 2019  978-1-68282-557-0   (558-7)
                                  Gaming Technology: Blurring Real and Virtual Worlds  ...................................... New Jan. 2019  978-1-68282-555-6   (556-3)
                                  Video Game Addiction  ....................................................................................... New Jan. 2019  978-1-68282-559-4   (560-0)
                                  Video Games and Culture  ................................................................................. New Jan. 2019  978-1-68282-561-7   (562-4)
                                  Violence and Video Games ................................................................................ New Jan. 2019  978-1-68282-563-1   (564-8)
                                  Youth and Video Games  .................................................................................... New Jan. 2019  978-1-68282-565-5   (566-2)



                                  series specifications:  • interest level grades 6–12 • 80 pages, 6.5 x 9.25 • reinforced library binding • visual chronology
                                  • full-color photos and diagrams • sidebars • margin quotes • source notes • for further research section • index










































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