Page 12 - Screen Addiction: A Teen Epidemic
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gaming addiction Jack, 28–29, 48, 49
FOMO and, 28 Jones, Shevon, 23
medical profession recognition of, 37
number of Americans with, 29 Keller, Andrew, 39
percentage of players having, 6, 37
symptoms and defi ning, 30–31, 33, “like” button
34, 35 dopamine release by brain and, 40–41
gaming disorder (GD). See gaming reinforcing nature of, 42–43
addiction as sign of self-worth, 40
Gentile, Douglas A. loot boxes, 44, 45
on addiction to offl ine as well as online Lothian-McLean, Moya, 8–9
gaming, 30–31
on behavioral addiction, 9–10 Manly, Carla Marie, 43
on importance of medical recognition of marketing and FOMO, 12
gaming disorder, 37 mental health issues
Geraci, Melody, 17–18 correlations of social media with, 25
Glowiak, Matt, 50 disconnection from real life and,
Governors Highway Safety Association 11–13
(GHSA), 17 increase in screen use and, 5
Griffi ths, Mark D., 6–7, 42 time spent on social media by
teenagers and, 26–27
Harsh Realities of Phone Distraction, The Millennium Cohort Study, 27
(Cambridge Mobile Telematics), 16 mindfulness, 47, 51
Haugen, Frances mood modifi cation, 7, 9–10
on Instagram and girls, 19, 20–21 Murthy, Vivek H., 5
Instagram as worse for health of users
than other social media, 23–25 National Highway Traffi c Safety
health insurance and treatment, 49, Administration (NHTSA), 15, 16, 17
51–52
Hogan, Steve, 12 offl ine gaming, 28, 31
O’Neill, Essena, 23
inclusion, as biological need, 9 online gaming addiction. See gaming
infi nite scroll, 38–39, 40, 42, 47 addiction
infl uencers Oxford University, 5, 29
O’Neill, 23
photos of, 25 parents’ relationships with teenagers,
Vlasova, 21–22 14–15
inpatient treatment, 53 Path of Exile (video game), 45
Instagram, 24 Pearlman, Leah, 40
danger posed to teenage boys by, 26, 27 peers, importance of fi tting in with, 9
danger posed to teenage girls by, Pew Research, 9, 18
19–22, 21 physical safety
depression and, 12–13 accidents in home, 18
misperceptions about age of Black of pedestrians, 14, 17
teenagers, 23 Przybylski, Andrew K., 29–30, 31–32
as worse for health of users than other Psychology Today (magazine), 42
social media, 23–25
intermittent variable rewards, 41–42 Raskin, Aza, 38, 39
International Classifi cation of Diseases, real life, anxiety and disconnecting from,
11th revision (WHO), 35, 37 11–13
internet gaming disorder (IGD). See relapses, 7, 49
gaming addiction residential treatment programs, 53
internet use by teenagers, 18 Rosenstein, Justin, 41
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