Page 13 - Screen Addiction: A Teen Epidemic
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salience, as sign of behavioral addiction, 7 time-limiting apps, 47–48
screen addiction timer apps, 47–48, 50
admitting to, 46 tolerance, 7, 30
as behavioral addiction, 6 Tom, 33–36
compulsive nature of, 8–9 treatment
screen time, defining, 25 admitting to screen addiction as first
shopping and FOMO, 12 step, 46
60 Minutes (television news magazine), 19 behavior modification, 46–47, 48
smoking, 45 deleting apps, 48–49, 49
Snapchat, 24–25, 24 of dual diagnoses, 52–53
socialization, as biological need, 9 by health professional
social media, 24 cognitive behavioral therapy, 49–50,
correlations with mental health, 25 51
depression and use of, 11 dialectical behavior therapy, 51
distracted driving and, 16 insurance and, 49, 51–52
features of, to keep users engaged inpatient, 53
infinite scroll, 38–39, 40, 42 therapists, 36, 36
“like” button, 40–41 timer apps, 47–48, 50
reasons for checking, 9, 10 twelve-step programs, 53–54, 54
suicide, Instagram and thinking about, 22 twelve-step programs, 53–54, 54
Summerville, Amy, 9 Twenge, Jean M., 25, 26–27
swiping, 38–39, 40
Szalavitz, Maia, 53 University of Calgary (Canada), 14
University of California, San Francisco,
technology companies and creation of 4–5
safe digital environment, 5 University of Essex (England), 9
teenagers University of Oxford, 25
cell phone access of, 18 University of Plymouth (United Kingdom),
cell phone addiction of, 5 44
danger posed to teenage boys by University of Wolverhampton (United
Instagram, 26, 27 Kingdom), 44
danger posed to teenage girls by
Instagram, 19–22, 21 video games
distracted driving by, 16–17, 17 as escape, 32
family structure and independence of, loot boxes, 44, 45
14–15 number of Americans playing, 29
importance of fitting in with peers, 9 online versus offline, 28, 31
increase in non-school-related screen Vlasova, Anastasia, 21–22
use during COVID-19, 4–5, 6 Vogel, Erin A., 43
internet use by, 18
mental health of, and time spent on withdrawal symptoms, 7, 30
social media, 5, 26–27 World Health Organization (WHO)
misperceptions about age of Black, 23 on addiction to video games, 5–6
number of, with gaming addiction, 29 extent of video addiction, 29
percentage of, playing video games, International Classification of Diseases,
29 11th revision, 35, 37
percentage of, spending hours online
daily, 9 young adults. See teenagers
Texas A&M University, 31 Youth Risk Behavior Surveillance System,
TikTok, 24–25, 24 27
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