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the people who have substance abuse problems in adulthood,
              nine in ten people started using before they were eighteen. This is
              not meant to suggest that people who use substances after age
              twenty-one are safe from addiction, but researchers have identi-
              fi ed a clear link between addiction and early exposure.
                 Colten Wooten was sixteen and a high school sophomore in
              Raleigh, North Carolina, when he tried heroin for the fi rst time.
              He had already been using amphetamines and cocaine to get
              high, and he thought heroin would help him ease down. By his
              senior year, he was using heroin every single day. By age twenty-
              four, Wooten had organ damage from prolonged drug use and
                                       was fl irting with death  from a possible

          “This is how people die.     overdose. At one point, after shooting
          They overdose in unknown     up heroin all night in a stranger’s apart-
          company, and their bodies    ment, he realized he was down to his
          are shoved into coat closets   last dose. At that moment, the thought
          in dilapidated buildings     occurred to him that he might die. Woo-
          and aren’t discovered for    ten writes, “This is how people die. They
          months.” 17
                                       overdose in  unknown company, and
          — Colten Wooten, a drug addict since   their bodies are shoved into coat clos-
            age sixteen                ets in dilapidated buildings and aren’t
                                       discovered for months.”  That night, he
                                                                17
              called his mother and tried to get treatment for his addictions.
              His path to recovery has been troubled. Use at such a young age
              might have contributed to making his recovery journey that much
              more challenging.


              The Video Game Industry
              Exposure to addictive substances and behaviors is not limited
              to home and family. Young people, in particular, are bombarded
              with products that are designed to enhance the consumer’s
              desire for more. By successfully hooking young people on a
              product or substance, those companies create for themselves
              a steady base of lifelong customers (or, some would say, ad-
              dicts). Some experts cite video games as an example. Not


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